In the few situations where it seems like a choice could lead to an interesting divergence in the story, the decision is usually out of the player's hands. Anything else he says is chosen from two options by the player, but sadly these choices have virtually no effect on the outcome of the game, with the exception of a small handful in the final few chapters, which makes the whole concept seem particularly hollow. He does have the occasional line of dialogue, but it's usually limited to awkward, one or two-word sentences. Unlike every other Tales game (apart from the abysmal Tales of the World), Ludger is, for the most part, a silent protagonist, whose few words and decisions are determined by the player. The same, sadly, can't be said for Ludger. That said, Elle at least manages to be an interesting character, playing the role of an actual child rather than a super-powered prodigy like most Tales children. The best aspects of the story stem from seeing where the original cast is one year later, while Ludger and Elle's tale feels more like an excuse to bring them all back together again. The nature of the fractured dimensions constantly changes to suit the needs of the story, and the game's pacing is haphazard and irritating, with main story chapters being forcibly separated by required debt repayments. Of course, these events also lead him to befriending the entire cast of Tales of Xillia.įor a game purported to have a very dark storyline, the events of the game generally feel sillier than any other entries in the series. He can use this power to seek out and destroy "fractured dimensions," worlds where the events of history have played out slightly differently from the world he knows. After a series of unlikely incidents, he winds up as a caretaker for a young girl named Elle, gets saddled with a twenty million gald medical bill, and discovers that his lineage allows him to control a Power Rangers-esque transformation. Tales of Xilla 2 takes place a year after the first game, and follows the exploits of Ludger Kresnik, an Elympion cafeteria chef with high hopes of becoming an agent in the Spirius Corporation's dubious paramilitary force. With hardly any new content and an absurd, often contradictory storyline that feels like little more than an excuse to bring the gang back together, it is not the sequel Tales of Xillia fans deserve. Tales of Xillia 2 is one of these games in the worst kind of way. These are the games that reuse locations, character models, whatever the developers can get away with, all in an effort to cut costs and milk a few more pennies out of the consumer. ![]() ![]() ![]() The cynical ones, the ones that deserve the ire of all gamers, are the ones that don't bother with design improvements, the ones that simply take an old game, hack in a new story, and leave it at that. That isn't to say that all sequels are bad - far from it, a carefully crafted sequel, unlike in the film industry, can often be better than its predecessor thanks to improvements and refinements to the formula. There's nothing quite as cynical in the gaming world as the quick cash-in sequel. Plotline is absurd and self-contradictory + Returning Xillia cast are still terrific
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